AI Literacy in Year 5 PE: Basketball Passing, Movement and Decision Rules
You already teach pupils to make quick decisions in games. A player looks at the position of teammates, defenders and open space, then chooses whether to pass, move or hold the ball. An AI system can also use information to produce an output, but it does not understand the game as a person does.
- An algorithm is a set of steps or rules. Machine learning is a way of finding patterns from training data.
- If the examples are limited, or the rules miss something important, the output may be unhelpful.
- The safest habit is human oversight: a person checks the output and remains responsible for the decision.
- Algorithm: a set of step-by-step instructions, like rules that tell a player what to do next.
- Artificial intelligence: a computer system that uses patterns in examples to produce an answer or prediction.
- Training data: the examples used to help a machine learning system find patterns, like practice passes used to teach a system what to recognise.
- Human oversight: people checking an AI system's output before trusting or acting on it.
- UNESCO: Pupils created or tested rules for a basketball-related AI system and applied criteria about accuracy, fairness and human responsibility when judging its output.
- OECD AILit: Pupils explained how rules and examples shape AI outputs and designed a human-controlled use of AI advice.
- PISA 2029: Pupils identified how missing camera information could produce an unfair recommendation and proposed responsible action before it affected team selection.
- EU AI Act: Pupils examined human oversight and accuracy checks for an AI system proposed for a team-selection decision.
A short selection. A full guide maps every activity to the frameworks you choose for your region.
Your activities
Open a card to see how to run it in class.
Reference & support
Ranked most to least accessible. The top entries are strong entry points for any class.
- Human Passing Algorithm: physical movement, clear rules and verbal rehearsal keep reading demands low.
- The QuickDraw Pattern Test: the teacher controls the screen while pupils respond by pointing, speaking or using mini-whiteboards.
- Should the Tracking System Choose the Team?: role cards, sentence starters and a written response offer alternatives to speaking in front of the class.
- Paper Prototype for a Passing Assistant: pupils can sketch, label, dictate or explain their design without using a screen.
The activities in this guide are designed to support your professional planning. Before using any AI tools with students, speak to your SLT and DPO, check tool age limits and your school’s Acceptable Use Policy, and never let students enter personal information (names, photos of themselves, school name, anything identifiable) into open or unvetted AI tools.